A look into the debate of playtime and value in a video game and how to settle this polarizing topic.
A critical look into why multiplayer-only titles are the riskiest investments for both a studio and the consumer.
John Romero has confirmed that Chris Gregan and Ronan Pearce have joined his newly established studio.
These five series had a rocky start but grew to become icons in the gaming world.
Blizzard is ending support for its games on Windows XP and Vista.
Acclaimed video game writer, Erik Wolpaw has left Valve to purse other ventures.
Elderly gamers are a growing demographic that is being ignored. Mega Cat Studios looks at how indie developers could tap into this market along with how AAA developers could better accommodate them.
Online voting for the Audience Award for both the Game Developers Choice Awards and the Independent Game Developers Choice Awards is now open.
Tim Sweeney will be honored with a Life Time Achievement Award at the 2017 Game Developers Conference.
Electronic Arts has officially announced that EA PLAY 2017 will be held from June 10-12th at the Hollywood Palladium.
Call of Duty is still selling strong but its not the flagship brand it use to be. Activision needs to take some serious action or this iconic franchise is destined to tank.
THQ Nordic has teamed up with 343 Industries and Microsoft Studios to help distribute the physical version of Halo Wars 2 for the PC.
Exclusive titles once determined the success of a console but those days may be coming to an end due to an evolving market and a studios financial needs.
After years of disastrous lunches and poor business decisions, Electronic Arts is making a strong comeback.
THQ Nordic now owns the rights to all of NovaLogic franchises which includes Delta Force series, Comanche series and Joint Operations.
Examining from a public relations perspective, Bethesda Softworks new policy does more harm than good.
THQ Nordic has announced the release dates of several highly anticipated titles for 2016.
Nordic Games rebrands itself as THQ Nordic, thus resurrecting an icon game studio.
A look at why the Seventh Generation was a failure in innovation.