By Stan Rezaee
Call of Duty: Heroes attempts to be a new vision of the iconic shooter by bring the action to the mobile device within the context of a Real Time Strategy game.
Inspired by the Modern Warfare and Black Ops story arc, players establish a base then build an army. Once everything is setup, players could either play a single-player campaign or attack the bases of other players.
Besides controlling the standard units seen in most RTS games, players will also have the ability to deploy iconic characters like Captain Price and Soap Soap MacTavish. Each of these Hero class characters have unique abilities based on the Perks from the multiplayer game.
Despite being a new setup based on the iconic series, its gameplay is almost identical to the setup featured in Clash of Clans. This would have been acceptable issue to overlook, however that setup could easily be described as having dumbed down the concept of the RTS genre.
This setup deprives the player of having to mentality develop a strategy to overcome an opponent. Instead the only plan is making a lot of units than overpowering them with sheer numbers. Sure the player may have the illusion that they are a military tactician but in truth it’s the equivalence of playing Candy Crush.
Not making the game any better is the lazy single player campaign that lacks any kind of a story to connect the events. The player just attacks the enemy base than move on to the next level that feels somewhat the same.
There is some sense of fun in this game but it really requires the player to have never played Clash of Clans or another RTS game on the mobile phone. At best its going to be one of those mediocre games someone will play just to kill time while on the toilet.
Call of Duty: Heroes tries to bring something new to gamers while preserving the essence of two iconic story arcs. Instead it uses a gameplay setup that has dumb down the RTS genre.
On the bright side, it’s still a better game than Call of Duty: Ghosts.
Final Score: 5/10