Armed Assault is a franchise well known for being the game that hardcore military buffs play, so why would Bohemia Interactive make a real time strategy that dumbs down the experience just to appease the casual plebs?
The plot is simple, NATO forces have been deployed when rebels have overthrown the Atida Government. Players must set up a base, raise an army then liberate the country from the rebels.
ARMA: Mobile Ops is a basic RTS game that requires players to build a base and raise an army. Like most mobile games, it has its fair use of freemuim content that will appeal to the lazy and casual player. The combat is simple as troops are deployed then they just attack the enemy based on the players command.
If you have played Star Wars: Commander or Call of Duty: Heroes then you have played ARMA: Mobile Ops. It has the same gamplay setup and the same player v. player feature. All this game does is tarnish the reputation of a series respected for its level of difficulty.
But on the bright side, ARMA: Mobile Ops and Star Wars: Commander both feel like StarCraft II when compared to Clash of Clans.
ARMA: Mobile Ops is less of a non-cameo entry and more of a bad experiment that sadly got the ARMA brand slapped on it at the last minute. It’s best played if a gamer has not played Star Wars: Commander.
Final Score: 5/10
8Bit/Digi is an independent media outlet that highlights the video game community and industry of the San Francisco Bay Area.