Call of Duty: Ghosts was released on November 5 and has been highly praised by many critics. However that feeling has not been shared by audiences as it has also been heavily panned by most of the community.

Call of Duty: Ghosts holds a 74/100 rating on MetaCritics by professional game critics while gamers have given it a rating of 2.0/10. The same goes for which gave it an 8/10 while the average user review is 4.4/10.

The most common critique gamers have is that despite the hype of a new game engine along with improved gameplay mechanism, its overall setup is no different from Black Ops II or Modern Warfare 3. This contradicts critics who have praised the games for improving the multiplayer experience by adding unique features.

Not all critics have been impressed, Jim Sterling of Destructoid was very critical of how its formulaic setup brings nothing new to the series. They gave the game a 5/10 and stated,

Call of Duty may have picked up a reputation as one of the laziest, most callously developed cash cows in the business, but I’ve always believed that reputation was undeserved. Call of Duty: Ghosts, however, with its slapdash campaign and unambitious multiplayer, contains enough factory-standard cynicism to earn itself plenty of scorn. Nothing Ghosts does is especially bad, but nothing Ghosts does is worth paying any attention to.

The divide between critics and gamers may add fuel to the controversy that most of the video game media act as the public relations division of the industry. Many gamers have been quick to point out to the lack of journalistic ethics along with how critics have failed their duty for fear of losing advertising revenue.

Call of Duty: Ghosts is the tenth game in the popular series that has sold over 100 million copies and on average has 40 million active players a month. The game has players take on the role as operatives of the Ghosts as they wage a war against the Federation in an attempt to defend Americas sovereignty.

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